Vlad Maftei — VFX / 3D / AI
Vlad Maftei
3D generalist / VFX / AI video — Bucharest. Available for freelance, studio and remote work.
I make cinematic images with 3D, simulation and generative video: creature animation and fur, product CGI and digital humans, LTX film sequences and point-cloud music videos.
Selected work
- Polar Bear Walk (2026): A polar bear walk cycle captured from an AI video: a generated clip of my own model, fitted to a Blender rig and rebuilt as a clean looping walk, then groomed, lit on arctic snow and pushed to photoreal footage with LTX-2.5.
- Dark Forest (2026): An art-directable animated Blender shot built entirely through conversation with Codex: generated character, props, forest and motion, painted shading and layered lantern light, plus an illustrated 2D look pass.
- F1R - Fugi Live (2026): A full-length music video for F1R's song Fugi: an LTX-2.3 singing performance rebuilt as an audio-reactive 3D point cloud, filmed by a virtual handheld camera that can circle the singer.
- Night of the Living Dead - LTX-2 Contest (2026): For an LTX-2 contest, I rebuilt a complete sequence from Night of the Living Dead as generated footage while keeping the supplied soundtrack and editorial duration fixed so the result could drop back into the film.
- F1R - Fugi Visualizer (2026): F1R is my AI-based music and character art project. This page focuses on the Fugi lyric visualizer I built with Codex: a live browser transmission with an animated ASCII face, audio-reactive motion, synced lyric glitches, and F1R character explorations.
- Cat Walkman (2025): AI illustration experiment built with SDXL and ControlNet workflows, with music created in Suno.
- Daft Punk cover art (2025): AI-driven cover-art workflow using ComfyUI, SDXL, posing tools, and Photoshop cleanup for multi-character direction.
- Trips (2024): AI environment experiment where I pushed current models and services to see how much quality I could get from strange alien-world drone footage.
- Grindelwald Digital Human (2020): Digital double contest entry using Reallusion tools, Blender, Houdini KineFX cleanup, Marvelous Designer clothing, Substance Painter textures, and Eevee rendering.
- ReStart (2019): Personal abstract animation exploring a journey through cosmic, subconscious, and spiritual imagery.
- X-Particles Challenge 2018 (2018): X-Particles Challenge 2018 entry with a cellular procedural look, plus the animation tests and camera explorations made while finding the direction.
- Quixel Mixer Contest (2018): Quixel Mixer contest entry using Unreal Engine, Megascans, and custom Mixer materials for a real-time rendered scene.
- Breakdance (2016): Personal animation project exploring Mixamo-to-Cinema 4D workflows through a short narrative piece.
- Philips Sensotouch: Presentation video work for Philips Sensotouch, including shaver rigging, animation, camera work, and rendered shots while at INDG.
- Philips Product Renders: Product render selection created while working at INDG.
- In Spirit: Abstract and technical imagery developed during a Learn Squared design-for-production class.
All work · About · vladmaftei@gmail.com